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From Survival to Learning: The Impact of Gaming On Humans

April 21, 2023 World Emerging Markets

Play serves a higher function than just having fun and making friends. Kids could even benefit from the practice for threats they might face in the real world.

How well you prepare in the early stages could affect how well you perform in the later ones, in both games and in life.

Owen Liebenberg, 16, and his friends spend the day scurrying around looking for supplies of equipment and food for health. They are in a race against time to construct a wooden ship that will transport them off the nightmare island they have ended up on. They face nasty creatures at every turn, and each one is exponentially harder to defeat than the one before it. Another in a long line of modern survival video games, this one is called Muck.

Because the game uses procedural generation, each playtime is unique. Liebenberg notes how crucial it is to do well in the initial rounds in order to survive the increasingly difficult animals that attack with each day-night cycle. “Sometimes you get lucky right away, sometimes you don’t,” he says. It’s quirky, vivacious entertainment that can offer gamers more than they initially think. Playing video games may help ensure our long-term evolutionary survival. It’s a careful balancing act between amusement and strategy, but on a far deeper level. We may even gain advantages in life by playing games by improving our cognitive, social, and physical abilities.

Physical strength and dexterity have been found to be the top benefits in numerous studies of the theory in animals. In the seas, we frequently witness dolphins and otters playing, while in the park, dogs wrestle joyously with one another. Animals who engage in physical activity maintain good health, reduce stress, and form strong social bonds.

The same benefits apply to humans. Sports that require physical exertion improve our hand-eye coordination, speed, and strength. Games can help relieve tension as well, whether it’s a quick-fire first-person shooter like Apex Legends or a more leisurely session of solitary solitaire with a deck of cards. We also know that playing video games can improve one’s health.

The bigger notion, though, is that this play also functions as practice. Consider a cat pursuing a laser dot across the floor as an illustration. Attacking a toy mouse for amusement transforms into hunting wildlife for food in later years, according to Nathan Lents, professor of biology at John Jay College, who believes that when kittens play, it may act as a “warm-up for doing the real thing as adults.” Similar to this, it’s likely that children’s enjoyment of dressing up and playing out roles they see around them serves as training for adulthood.

“One of evolution’s greatest tricks was to link up behaviors and stimuli that are good for us to our reward centers, as a way to drive us to engage those experiences and thereby gain the benefits they offer,” says Lents.

Why not adapt school curriculums to incorporate this idea when there are so many reasons to play? Former teacher Ana Lorena Fabrega participated in the creation of a school that emphasizes the significant advantages of play. She is currently the lead evangelist at Synthesis, a school that gamifies as many academic concepts as it can because it believes that children are hard-wired to learn through play.

There is no losing, only winning or learning in the lessons, which urge pupils to “take ownership over their choices and develop a sense of self-efficacy.”

According to Fabrega, “video games teach kids how to collaborate and organize in extremely large groups,” all of which are essential abilities for a successful adult life. Not every child is designed to study in a setting where desks face forward and a teacher teaches at the front, the author continues. More pupils will be able to comprehend and value their studies by including a range of games into the curricula at their respective schools.

This brings us full round to the survival genre of video games, where players must survive in a hostile environment. The iconic role-playing game Fallout starts off in an underground vault shelter, and players then have to venture out into the dangerous and unrecognizable nuclear-war-ravaged surface world to acquire supplies like food, ammunition, and, depending on the Fallout game, even shelter in order to survive. In order to survive the zombie horrors that descend at night, Minecraft challenges players to construct tools and shelter. There are even modern, physical escape rooms where you must use a range of analog and analytical skills to escape. All of these captivating games transform the fundamental impulse for survival into an engaging—and frequently enjoyable—pastime. But do these fun places also gently teach you the skills you might require if you ever find yourself in a position comparable in real life? How many more incident-specific survival skills could be taught through games as opposed to one paragraph in a book?

For Liebenberg and his buddies, trudging through Muck is largely an excuse to socialize, according to Peter Gray in his paper “Evolutionary Functions of Play,” which states that in social play (meaning more than one person), the players “must decide collectively what and how they will play.” They all contribute to the end result by playing a specific job, whether it be the builder, the resource gatherer, the protector of the shelter, or the combatant of monsters. A swift Game Over is guaranteed if you try to play the game alone.

They determine who’s in charge of doing what and rotate the responsibilities as requested, Liebenberg adds, “there’s a cooperative survival aspect when we’re together, vs the four of us surviving on our own in the game.” It is obvious that learning is taking place in this situation since cooperation and communication between roles help individuals develop social skills that they may otherwise lack. They are also learning the virtues of these roles outside of the game.

Author and game designer Jane McGonigal makes the argument that individuals are frequently better versions of themselves in games than they are in real life and that games motivate us to “collaborate and cooperate” with one another in her 2010 TED Talk, “Gaming Can Create a Better Society.”

For instance, some Animal Crossing players have established “jobs” for themselves in their communities, while in the adorable mischievous Among Us, players must work together to identify the Imposters while the Imposters must be cunning enough to succeed. Yet Sea of Thieves, a game recently released that is jam-packed with pirates, riches, and never-ending quests, gets the prize for social interaction.

Certainly, players can try to go it alone and play the game alone, but it’s much more rewarding to form an alliance with a crew of strangers or a ship full of friends. In fact, successfully manning several ships necessitates the cooperation of multiple players and ongoing communication. One individual may request assistance from another to navigate, defend the ship from attacks, and fire the cannons. A novice team sailing in perfect sync will sail without fear, easily passing even the best solo player.

Who would you like to spend the end of the world with is a classic topic of conversation. Perhaps a list like that should include gamers. Future studies may shed even more light on the advantages of playing video games and how they support us as we enter adolescence and adulthood. Liebenberg and his companions are currently chugging along in Muck in an effort to finish their ship and ultimately ensure their survival.

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